The approaches of the two in terms of character design could not be more different; Amano’s approach is almost completely disparate from the restrictions of the technologies involved in the game, and ...
12don MSN
How Rayman 2 "offered 2D gameplay situations in a 3D environment" to deliver the best of both worlds
Often considered as reflecting his designer's somewhat eccentric personality, Rayman is a 2D cartoon-style character deprived ...
Paris has recently, it seems, been a hive of activity for videogame creators. On Monday March 13, two French game designers - Michel Ancel (Rayman, Peter Jackson's King Kong), and Frederick Raynal ...
How do you make a modern Rayman game? Ubisoft developers Anais Dusautois and Christophe Villez answered the question during their lecture today at the Game Developers Conference. First, to explain who ...
Videogame platformers have evolved. In the early days, the action was strictly focused on driving the player from one end of a stage to another, collecting items, and kicking some butt along the way.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results